Managing your employees and assigning them tasks is not enough. You need to take care of their motivation and skills, too! That’s what HR is for. The HR UI is…
Your office isn’t just for company management. There’s one device in there that will help you organise detective information you collect - the Investigation Board. It's made of three sections:…
So, you have your coffee, you have your employees, but who will actually buy your products? Someone has to hear about them, right? That's where the Marketing UI comes in.…
After you sign contracts, buy upgrades, decide to research information on possible new contractors, someone needs to take care of those things. Here comes the Management UI, where you assign…
What if you forget about something told in the story, need a refresh after a break in playing, or simply want to replay a comic or rewatch a cutscene? In…
To provide your contractors with enough coffee and the type they prefer, you need to produce enough of it. That's what the Production UI is for. Here, you can control…
When you play, you might encounter random events. Those events regard damage to coffee bags, accidents at the packaging facility, some worker's failure etc. To prevent them, you need to…
Hey, fellow detectives! We want to inform you that we’ve decided to move Coffee Noir’s release to 2021 and an exact premiere date will be revealed in Q1. We did…
This autumn has been very busy for us! Apart from doing some final touches on the game, we’ve participated in showcases and shared our demo with the community and media.…
Hey, detectives! Our team is systematically moving towards the end of the game development process. Here’s what we’ve been up to: Some of us work on ensuring that the whole…
We hope everyone is safe and healthy! Doji Games is still developing Coffee Noir from home and this is what we've been doing recently: We finished the UI in the…
And it's April! Time really does pass quickly. Here's what we have done last week: We are working on polishing the UI in the main navigation screen and notifications about…
We switched to remote work last week due to the current global situation. We hope all of you are safe and at home if you can. The notifications and the…
Hello, today we bring more news about polishing and finishing things! The Investigation Board will be ready any time now. Currently, we’re working on the way the clues are linked…
February is more sunny and warm than ever, almost hot, and so is the work on Coffee Noir now! We’re working on the final batch of the game and refining…
Here’s our first dev update of 2020! Part of our forces had to be switched to another B2B project, the rest is working hard on finishing batch of the CN…
It’s time for December’s second Dev Update. We’re working hard on Coffee Noir, but also preparing for Christmas. The UI window of Sales is almost finished; the graphics have been…
Recently, the topic of game accessibility is popular in Poland. Accessibility means adjusting games and game settings to the needs of people with disabilities. We support that idea and we…
November ended already, how did all that time pass just like that? It’s almost Christmas. Must. Resist. Playing. Christmas. Songs. This is what we've been up to during the previous…
Another round of our strategic adventure with Coffee Noir has started! A new quest for us! Our team is working on a completely new version of the mechanics of linking…
Hello, it’s us with our second Dev Update! At our meeting this week we discussed multiple functionalities and UI changes in the game. We improved the dialogue screen a lot.…
We decided today that we will post weekly Dev Updates for you! We will write about our current work, what we have completed and what we are working on. Yes,…
There is a lot of stuff going on right now with the production of the game. To be honest, the development of Coffee Noir has never been so intense and…
Along with the development of Coffee Noir, the vision about some characters has changed. The decision to improve some illustrations was mostly dictated by plot changes. Thanks to the changes…
Usually, games have engines that only roughly represent real-life economics. In Coffee Noir, we use an advanced computing engine capable of creating a very realistic in-game market. Anything related to…
Noir is not an easy nut to crack You can notice already at first glance that in the process of developing Coffee Noir we really care about capturing the mood…
Probably as many other games, Coffee Noir came a long and bumpy way during its development. From purely educational, serious game developed by the small founders' team of our Doji…
We are proud to share with you our new webiste for Coffee Noir Business Detective Game! Check it from time to time - we are going to post development news…
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